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Ask Twitter: Placeholder art, scoring my own games, XNA, the leap to procedural

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With today’s work on Soulcaster mostly being behind-the-scenes stuff involving the new slotting equipment/inventory system, I figured I didn’t have much to say on that topic today. I decided to poll my Twitter list for topic ideas, and got several I could answer lightning-round style. Here goes. On my own games, I get to pick […]

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